Fixed sitting on bench not lining up correctly, Water Collector now works for clients in MP games, Fixed infinite item/log from holder buildings in MP. To disable the mode, just type ironmode again. February 25. Fixed Enemies not showing blood particle fx on clients when they are hit. You take 3x more damage on H, and 5x more damage on H/S, The amount of damage you take from fire, you take 3x more damage on H, and 5x more damage on H/S, Implemented as cheat "Vegan Mode". The host is also the only one who can save the game world. Metal Tin Tray that is used for trading items, Walky Talky can be used to communicate with other players, Metal tin tray at the back of the plane where you first start, The icon that will appear on a player when they are incapacitated, The heal icon that appears on incapacitated players. Since the v0.49 update, Vegan Mode has been implemented as an "official" game difficulty mode and can be enabled by choosing the "Peaceful" option whilst starting a New Game. Canadian developer Endnight Games have released a scary new gameplay trailer for their upcoming game, Sons of the Forest. To disable the mode, just select "off" again. They can be accessed from the main menu or within the game itself. Added Hard Survival game difficulty playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Sons of the Forest, aka The Forest 2, is the sequel to The Forest, a terrifying first-person open-world survival horror game in which players have to scavenge, build, and explore to survive. The Forest begins as a great survival game, but soon becomes mediocre due to its dull action. It can be enabled by typing rawmeatmode at the main menu screen, and disabled by typing meatmode in the same way. A rebalancing of poisonous food, drinking bad water and eating out of date food. Vegan mode is now known as "Peaceful Mode". If successfully enabled, the title will turn red. Creative - Unlocked at the completion of the game Gardens now replicate for players over network! If the player wants to remove a structure, he must disable the mode in the game menu screen first and reload the current game save. Jump to: navigation, search. The player's current position is indicated with a red thumbtack. Fixed weapons sometimes not visible on other player, Fixed enemies sometimes snapping into death pose as client, Lowered MP data memory footprint of each non foundation based buildings by 95%, Fixed quiver bonus not preserved after picking up backpack, Fixed sleeping in temporary shelter not collapsing them for clients, Improved fall to ground animation of mutants as client. This saves their items and their stats, such as. Fixed gun ammo respawning on client cache when loading. Creative - Unlocked at the completion of the game. The Forest DeveloperEndnight Games PublisherEndnight Games DirectorBen Falcone DesignerAnna Terekhova ProgrammerGuillaume Kehren ComposerGabe Castro EngineUnity Platform Microsoft Windows PlayStation 4 Release Windows 30 April 2018 PlayStation 4 6 November 2018 Genresurvival horror video game ModeSingle-player, multiplayer The Forest is a survival horror video game developed and published by Endnight Games. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps! Since the v0.49 update, the Vegan Mode has been implemented as an "official" game mode and can be enabled by choosing the "Peaceful" option when starting a new game. 1 Graphics 1.1 Graphic Settings 1.2 Advanced Settings 2 Gameplay 2.1 Rules 2.2 Audio 2.3 Interface 3 Controls 3.1 Update History Where all the graphic settings for the game can be changed. Including graphics, game play, and controls. where half of the enemies would stop finding player after exiting a cave, Fixed issues with building on top of platforms which could break mp completely or just not work, Fixed possible drastic performance drop if player was cold as host and loaded a saved game (possibly only relating to 0.19 saves), Fixed an issue where half-built bridges would not properly replicate to clients, Fixed an issue where if you attached a bridge to a tree platform, neither of them would replicate out to clients after loading a save, Fixed two smaller issues with large traps and standing fire pits on client/server, Fixed not receiving invites after playing a SP game and going back to title screen, Fixed bug where logs would sometimes get stuck in air, Added display on clients to let them know when server is not responding, Fixed log sled grab icon staying up when targeting the trigger while another player grabs it, Fixed not being able to continue saves as client, Fixed black screen as client when starting a new game, Loading a game saved on a building as client should now respawn on top of it, Fixed having to walk out of trigger and back in to target a in range building after placing it, Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game, Foundations now use the same destruction system as in SP, Not yet available book entries are now clearly shown as such. The mode can be combined with the Vegan, Vegetarian, Raw Meat and Iron Forest modes. Fixed issue with nested buildings causing clients to get kicked out when destroying foundations, Fixed ghost vanishing for a second when placing buildings as client for all but custom building types, Fixed not being able to gather arrows/spears from other players, Fixed connecting issues with receiving multiple invites to the same lobby, Fixed enemies not turning head to client/looking at clients, Improved enemy spin around when hit reaction for clients, Fixed building warmth not functioning properly for clients, More natural spine rotation on player character, Better crouching animation on player character, Fixed equipped items not going into loot backpack when dying, Fixed glitchy animation when dropping bodies as client, Fixed body drop animation not playing for clients if body was dropped by another player, Fixed sled sfx playing continuously after first use, Fixed 2 bodies briefly visible when picking up a body as client, Optimized animator and memory usage on enemies as client, Fixed cases of enemies popping/sliding around when knocked down and dying as client, Improved gamepad UI navigation in game start scene, Now saving player’s skin & clothing variation, Fixed trees vanishing for a frame when cut down by client, Fixed an issue preventing clients to join games in some cases, Fixed bug with sled where additional logs past 8 would appear to hover in the air until log sled was released, New player clothing texture variations added! Iron forest mode is now known as Allow Building destruction mode. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Fixed bug where clients could be kicked from host after 5-10 minutes, Fixed bug where after being kicked out by the server, every single door placed in world would duplicate. (this also fixed issues with player head shadows in single player). They may alter many aspects of the game such as difficulty, density of resources, altering the survival elements, effects of cold and heat, animal respawn rates, harder enemies, etc. Some of these settings are … The Forest Wiki is a Fandom Gaming Community. The Vegetarian Mode will disable mutants and creepies on the surface world during daytime, though enemies will continue to lurk in caves. This article is a stub. Normal 3. The only way you can confirm this is in the game after you saved the game for the first time. More food required per meal to fill stomach. The Vegan Mode is an alternative game mode than the normal game mode, added by v0.03 update of The Forest. Multiplayer save/load added Note: Currently limited to server being able to load the savegame, clients will start game fresh each time but still be able to enter a previously saved hosts game. Poisonous food includes. Still toggleable in other difficulty settings. Fixed log duplication bug, where it was possible to spawn multiple logs when picking up up a log, Fixed bug where some shadows would break/change after respawning, Fixed issue where items needed would sometimes stay on screen depending on if client/server destroyed a blueprint, Fixed issue where returning to start menu would break game and turned back option in menu. Fixed an issue that could cause abnormally long save times or crash game, Fixed error where thrown bombs would spam errors and lower framerate for host/client, Fixed bug in mutant a.i. These modes have been replaced the contents here has not been updated. In The Forest, the player can press some key combinations while at the main menu screen to activate or deactivate different alternate game modes. Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing), Fixed enemies sometimes not acquiring new target after current target is knocked down, Revive other player feature now requires to hold the “Take” button for 2.5s, Fixed bug where client entering save game would hear multiple building complete sounds, Fixed issue where players would sometimes not hear building complete sounds, Fixed clients getting kicked when eating leg/arm after it got burnt, Fixed clients having lighter stuck after loading a saved game with lighter equipped, Fixed clients not being able to repair custom foundations, Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through structures), Fixed client seeing tree stumps host doesn’t arround plane crash, Fixed some inventory sounds audible to other players, Fixed fat creepy not attacking client players, Other players flashlights now visibly light up on mesh, Fixed female enemies sometimes having wrong dead body, Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed, Breakable pathways in caves are now synced with clients, Fixed partially cut down trees saved as cut down in MP, Fixed issue where players could be teleported to log sled across map in some cases. To prevent a tree from regrowing, the player must remove the stump. Gamepedia. (Balance) Hard AI setting: fire damage ratio 50% of normal A guide on unlocking Creative Mode very quickly: These modes can be changed during the game at any time, with the exception of dedicated servers. From Sons of the Forest Wiki. Vegan Mode has become peaceful mode, it can access when starting a new game. Slower respawn on gathered herbs, including, Re-balancing of poisonous food, drinking polluted water and eating spoiled food. Fixed animation issues for client when mutants would die, Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player, Lowered network interpolation delay for clients to improve responsiveness over network. (Balance) Hard animal setting: land animal spawn amount 66% of normal Resetting fish trap is still common to all players, Fixed cave pre-placed fires not being lightable, Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input, Reduced some jerkiness in squirrel animation as client, Fixed player slowly rotating to the side and ending upside down when using chat box while swimming, Fixed flickering on back of tabloid magazine when viewing another player holding it, Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. The skull will begin to fill up as the player begins to die, allowing an approximation of how long the player has left until death, although np exact time. Though players can injure and kill each other. (Hard Survival)Reduce dehydration increase rate back to default Thrown firebombs from fire mutants travel faster (same as hard mode). Mutant dropped teeth pickup are now synced on host and client. New revised camo, relaxed t-shirt and tourist clothing, Fixed timed bomb exploding when dropped from metal tray when full, Added sleep feature, all currently connected players must use a sleep trigger (regardless of place in world) and sleep will start once everyone is in, Added “current view” icon display to Player List, Added “Sleep” current view, active while waiting for rest of party to join, Grabbing backpack no longer auto equips first item in list if hands are empty, Fixed enemies sometimes floating in air when killed in MP, Fixed blood not appearing on client players when hit by an enemy, -hopefully -Fixed enemies sometimes randomly running on spot, Fixed issue when leaving game while having a backpack pickup in game preventing client from reconnecting if making a new game, New item: Metal Tin Tray ! For more information, see the Changes in Difficulty chart. Clients are players that join and the host is the one who create the game. Fixed client players not getting hungry, thirsty or cold, Distorted creatures will now pay attention to client players, Fixed rain not following players after respawning, Fixed player dead body sliding down slopes forever, Fixed clients not getting sticks & rocks from cancelling ghosts buildings, Fixed fire erroring when targeted by player before being attached to network system. Made colored difficulty backings consistent across different game modes, (Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode, (Balance) Overall more creepy mutants will spawn in hard mode, (Balance) Opening inventory no longer pauses time in hard mode, (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. "Sleep enough times without cutting down any trees and eventually the entire forest will be repopulated !" Bodies carried by players are now visible to other players! Fixed some issues with cowman over network, Fixed repair icon staying visible for client after repairing a building, Fixed desync issue with log cabin destruction for client. Meat spoils faster. The mode can be used in multiplayer but requires to be enabled by the host. !, Voice chat is coming soon! The Hard mode is a game difficulty added by v0.49 update of The Forest, it must be selected when starting the game and cannot be disabled as of yet. Options are where you change many things about the game. (Balance) Thrown firebombs from fire mutants travel faster now in hard mode. The game takes place on a remote, heavily forested peninsula wher… Clients have no control over the game settings. Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted), Improved performance for host when clients are far away, Fixed cliff climbing not working properly when both host and client are holding climbing axe. Fire has been made more dangerous to the player. Player walks 15% slower on sand, there is no difference between any of the difficulties. They will fall down and the screen will go black/white and a white skull will appear onscreen. (previously would only work if players were close together and suitcase not not been physically moved), Fixed issue where logs could be duplicated by juggling them between two players (SORRY! When enabled, once a construction is complete, it will remain indestructible and will not be damaged by the cannibals, the mutants or by the player. veganmode : changes the font style to white camel-case and adds the line. Shown by the water drop diagram. (Balance) Hard animal setting: fish spawn amount 66% of normal Fixed error with multiplayer save games sometimes breaking due to racing condition with data fetching in gui. It can be useful to prevent unwanted damages from malicious players. The players can engage in both single and multiplayer modes, while the game contains a classic survival mode as well as a free play mode in which we can safely engage in exploration and base-building. When enabled, 10% of cut down trees and small trees will grow back each time the player sleeps. Cloth, tooth, feather and booze weapon upgrades are now visibly synced to other players ! (Multiplayer) Dying with an empty inventory no longer produces a backpack, Fixed tortoises sometimes disappearing for clients while hiding in their shell, Fixed bats not being affected by explosions for clients, Added in controller support for invite menu, Fixed clients sometimes unable to kill fish with the spear, Moved prefab database warm up to when actually starting a game instead of when loading the MP start scene to smooth out menu navigation and hide the hiccup with a proper black screen, Fixed bodies not dropping from happy birthday traps when reset for clients, Reduced stutter on falling trees that could sometimes happen for clients, Fixed fireman cannibals appearing with wrong texture as client, Fixed birds disappearing if shot with a flare gun as client, Fixed adding ingredients to a stew as client not updating cooking time for all players, Fixed clients able to see other player on floor during first part of plane crash sequence, Fixed clients unable to pick up rabbits from animal traps, Fixed boss monster sometimes causing players to lock into place depending on connection issues, Fixed tortoise ragdolls causing frame rate issues as host in MP, After an attempt to join a game that banned you, fixed further attempts to connect leaving game stuck on “starting client…”, Fixed an issue with clients sometimes taking damage when starting on the plane, Fixed other players visible during opening plane crash cutscene, Fixed client players sometimes getting launched into sky when letting go of log sleds, When first joining a game as client, current time of day is sent and that time is used until the regular time sync begins, this will avoid having the sky visibly catching up when time of day data arrives, Removed p2p host alt tab warning regarding clients disconnecting, Fixed megan’s body appearing offset sometimes when picked up by clients, Fixed fire not visible on burning animals for clients, Fixed mutant babies and some enemies not appearing on fire when burnt to death, Fixed some enemies not appearing with correct textures in end game section for clients, Fixed rafts moving at different speeds sometimes, Fixed passengers manifest wrongly counting up and unlocking the achievement without actually discovering all passengers, Fixed some possible errors in hud initialization when joining games as client, Fixed defensive wall gate looking client side like it’s quickly opening & closing when first built, Fixed an issue crane data initialization when loading a save causing crane to be wrong size for clients and the bottom trigger grab icon to not be visible, In the event of the Steam lobby getting destroyed for any reason during a P2P game, it will no longer error out in the saving process leaving the game in a broken state and instead try to fallback and finish the operation as well as technically possible, Sharks are now working in multiplayer games, Fixed some player clothing variations blurring incorrectly, Improved log on zipline movement smoothing, Fixed lizard ragdolls causing low framerate in multiplayer games when lizards are killed, Optimized animator cpu usage in multiplayer, Fixed issue with syncing skin variations, including red paint, Fixed missing craft sfx when combining items with the metal tray, Fixed loose bag floating visible in coop player seat at start of game, Hole cutter can no longer target boat or the sled while it is currently being driven by someone, Fixed foundation based structures with only foundations damaged not offering repair prompt to clients until host first inspected it with the repair tool. "Creative Mode" refers to a world type that has no enemies, "static"/ unchanging stats, and no need for resources when building. It can be useful to prevent unwanted damages from malicious players. Thirst comes faster. Can be opened and closed with a key (standard: M). - Developer's patch note. Metal doors are now correctly synced between players! You are to type these codes on the main menu, where you find the title screen. (NOTE: This is only singleplayer episodes, not our multiplayer ones.) Greater & faster cold penalties. In P2P, it is possible to play with up to 8 players in a single game. As of 0.65b, the game's exploration objectives and achievements are tied to map completion rather than physical checkpoints, and players cannot make progress on these before they've obtained the map. The player has to be rather close to the shark in order to provoke a bite, and bites can be dodged by jerking to the left as it tries to bite you. Slower respawn on gathered herbs. New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat). Fixed animals sometimes moving without playing animation, Reworked the network prioritization algorithm to provide more relevant updates of remote entities to players (Smoother, less jittery enemies), New multiplayer octree based priority calculation. Slower respawn on gathered herbs. Register. (DS) Fixed some issues with attempting to load regular multiplayer games into dedicated server games, Fixed error in multiplayer when hitting bushes or water zones with arrows, Fixed dirt piles remaining in world if owning garden gets destroyed, Fixed repairing structures on Large Raft launching player into air, Dead backpack now preserves item bonuses such as fire, poison or bone arrows. Fixed picking up logs in holder while jumping causing it to vanish, it now properly drops the log, Fixed blocking animation cutting off for remote players, Fixed client picking up animal yields leaving a broken duplicate copy behind, Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain, Fixed crocodile looking different/worse than single player version, Fixed jerkiness in some player animations, Fixed ghost rock fence looking filled when placed, Fixed loading save as host sometimes causing duplicate ghost bridge to show up client side, Fixed issue with invites send outside game not appearing on title screen, Fixed dead screen not displaying correctly in co-op games, Fixed overflow dynamites fake dropped from picking up in trading tray exploding, Fixed dying by crocodile breaking respawn in MP, Clients may now burn trees even if away from host, Fixed cave map positioning on remote players and removed the fully revealed map material, Fixed head bomb exploding when dropped from picking up in metal tray while full, Now syncing rotation of fire particle, should better follow weapons, Now spawning correct amount of overflown items when trying to pick up from metal tray while full, Fixed player count stuck at 1 for clients, Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps), Fixed client resetting Happy birthday trap while in its trigger causing trap to be sprung on host side but not client, Fixed loading a saved game inside yacht as client causing player to swim and see ocean through yacht, Consuming blueberries in garden no longer removes the whole bush and instead each individual berry can be used as expected, Fixed adding first material to repair buildings not refreshing display, Fixed first tick of toggling wall addition not going to window, Fixed clients being unable to deal melee damage to armsy, Fixed player’s weapon fire not following weapon perfectly on remote avatar, Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists, Fixed bug with steam lobby displaying very few public games, Fixed item duplication when quickly picking up items that are spawned when picking up something while being full, Fixed player anim breaking if killed while holding a logsled, Fixed sun rotation not matching time of day when starting game as client, Fixed bug where clients could not share items with each other only with host, Fixed player_net held cave map looking transparent for other players, Fixed trip wire traps sometimes leaving bits behind after being triggered by client, Fixed delay/flash when placing walls and fences as client, Fixed hand icon occasionally getting stuck on screen after trading with another player, Fixed log sled not working correctly for host player, Fixed issue with cutting down trees in some multiplayer save games, Added left/right hit animations when attacking another player.

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